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Old 05-06-2008, 09:55 PM   #1 (permalink)
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Mass Effect and Spore to use new Securom copy protection

Securom is already a horrible copy protection, if it doesn't like your cd-rom or dvd-rom drives, well, you're out of luck, so sorry. Now they're changing it so that it checks with the servers every 10 days to authenticate your cd-key and install. If you can't authenticate, then you can't play at all. So you basically need an internet connection to play a single player game, for Mass Effect at least. Word is that Spore uses the same copy protection but it at least has a multiplayer component.

Honestly, it's this kind of thing that turns people to piracy (not that I'm advocating piracy). I don't want to have to worry about installing a new hard drive or video card and irritating the copy protection or not being able to play because my internet is being loopy. EA really should take a page from Stardock, they still had plenty of sales and keep their customers' gratitudes for not making them jump through hoops just to play a game.
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Old 05-06-2008, 10:00 PM   #2 (permalink)
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What's really ridiculous about this is that the odds are there will be a crack out for it within a week of release.

Never underestimate the ingenuity of people who don't want to pay for software, I always say.
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Old 05-06-2008, 10:03 PM   #3 (permalink)
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I purchase my games and I'm always online. This won't effect me at all.
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Old 05-06-2008, 10:07 PM   #4 (permalink)
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It's a shame that the game publishers are killing PC gaming like this.

I really like PC gaming.
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Old 05-06-2008, 10:11 PM   #5 (permalink)
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Originally Posted by SecretMethod70
It's a shame that the game publishers are killing PC gaming like this.

I really like PC gaming.
No blame for the pirates?

I don't think they would spend the money and effort for something like this without reason.

If its anything like starforce though I will still hate it.
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Old 05-06-2008, 10:13 PM   #6 (permalink)
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Just about every legit game I own, I will download the NO CD cracks, or the hacked EXE's just for the pure fact that all copy protection is removed.

Amazing when a games executable goes from 16 meg to 3.

That much less shit in my ram.

And less chances of a foul root kit, or other "protection" snooping around my hardware.

It is just all a complete waste of money, those who wish to steal the game will no matter what you think.

War on PC game piracy is a joke just like RIAA's little game.
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Old 05-06-2008, 10:16 PM   #7 (permalink)
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Originally Posted by Destrox
Just about every legit game I own, I will download the NO CD cracks, or the hacked EXE's just for the pure fact that all copy protection is removed.

Amazing when a games executable goes from 16 meg to 3.

That much less shit in my ram.

And less chances of a foul root kit, or other "protection" snooping around my hardware.

It is just all a complete waste of money, those who wish to steal the game will no matter what you think.

War on PC game piracy is a joke just like RIAA's little game.
Personally I hope not, I really hate console gaming.
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Old 05-06-2008, 10:20 PM   #8 (permalink)
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The saddest little fact is that there is a even larger crowd for Console Piracy these days. Its not too difficult to buy two 360's and have one cracked and the other not.

Or if you're willing to risk it just keep updated with the latest mod chips and cracked games.

But its just easier to make the evil PC gamers look like the only real issue.

I'm mostly ranting and taking away from this thread, so I'll stop.
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Old 05-06-2008, 10:50 PM   #9 (permalink)
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Originally Posted by Destrox
The saddest little fact is that there is a even larger crowd for Console Piracy these days. Its not too difficult to buy two 360's and have one cracked and the other not.

Or if you're willing to risk it just keep updated with the latest mod chips and cracked games.

But its just easier to make the evil PC gamers look like the only real issue.

I'm mostly ranting and taking away from this thread, so I'll stop.
Its the ease of use, most users are not savvy enough to use an xbox crack.
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Old 05-06-2008, 11:44 PM   #10 (permalink)
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this wont phase pirates one bit. it's just another business for coders to jump in to because they're working on the corporate dime.

They really could care less if the end result is pirated or not, as long as it looks good enough for them to keep getting a paycheck.
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Old 05-07-2008, 12:03 AM   #11 (permalink)
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Originally Posted by Shauk
this wont phase pirates one bit. it's just another business for coders to jump in to because they're working on the corporate dime.

They really could care less if the end result is pirated or not, as long as it looks good enough for them to keep getting a paycheck.
So if it doesn't help, why do publishers pay for this?
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Old 05-07-2008, 12:42 AM   #12 (permalink)
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Well, the copy protection pisses off some customers but it also prevents your average pirate from getting it, since something like this new system will probably take a while to crack. If pirates foiled is greater than customers pissed off, then they make more money than with no copy protection at all, especially since the pissed off customers already bought the software. Of course that doesn't take into account the people that pirated it but had no intention of buying it in the first place since there's no way to accurately gauge how many there are.

I think you get the same sort of thing happening with music, people don't want to spend the money to buy CDs, especially when it's easier and more convenient to download illegally. Software is somewhat less convenient but also more expensive.
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Old 05-07-2008, 05:28 AM   #13 (permalink)
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Honestly, it's this kind of thing that turns people to piracy (not that I'm advocating piracy).
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
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Old 05-07-2008, 05:36 AM   #14 (permalink)
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No blame for the pirates?

I don't think they would spend the money and effort for something like this without reason.
Yes, finally this was brought up. As someone who works in an industry based on copyright law, I cannot condemn a company that does whatever it can to stop people from literally taking their products for free. Most people who have a hard time frowning at pirates either don't understand or don't appreciate the importance of copyright laws and intellectual property rights. Go into a "big corporation deserves it" rant if you like, but you cannot seriously criticize them for doing this without taking a hard look at piracy practices and the lax laws surrounding them.
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Old 05-07-2008, 06:53 AM   #15 (permalink)
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Originally Posted by Lasereth
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
Leak a gimped version before release, refreshing it every now and then with a slightly different gimping. Then have it erase the HD of everyone who downloads it.
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Old 05-07-2008, 03:49 PM   #16 (permalink)
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Originally Posted by Lasereth
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
That's true, I didn't mean to imply that most pirates are doing it out of some sort of moral outrage. What I meant was that there are some people who would have paid for the game but won't because of DRM issues. A lot of pirates don't want to spend the money and many of them wouldn't buy the game even if piracy weren't an option. These companies make the mistake of assuming that every pirated game means a lost sale when in reality, a lot of pirates wouldn't buy the game no matter what. I think it would benefit the companies in the long run, they don't have to spend money on draconian copy protection measures that don't even work and customers don't have to worry copying their game to their laptop or upgrading hardware or any other of the myriad issues with DRM.
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Old 05-07-2008, 04:39 PM   #17 (permalink)
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I purchase my games and I'm always online. This won't effect me at all.
actually, it does. If servers can't authenticate you, you can't play. The moment they decide they don't want to upkeep those servers... you can't play anymore.

A good example of this scenario is actually happening.
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Microsoft is ceasing support for its MSN Music service. After August 31, 2008, people who have bought music from the service will no longer be able to move that music to different computers, or even change the operating system on their current computers.

With restricted music, every time you move it to a new system, you have to get new approval. Microsoft is shutting down the servers that currently grant that approval, which leaves everyone who bought music from them holding locks with no keys, and no recourse.

They attempt to excuse this move by saying that they have been focusing on their Zune service instead, and that customers should use that. But people who choose the Zune or any other defective by design product will end up in the same place just as soon as Microsoft makes the inevitable decision to abandon them for some new scheme.

Unbelievably, Microsoft has continued repeating the trope that they don't want DRM, and that if the labels would just let them, they would happily offer DRM-free tracks. Perhaps they haven't been reading the news -- all major labels are pursuing DRM-free options, leaving it very apparent that DRM is Microsoft's strategy for attempting to tie customers to their devices and operating systems, and that this finger-pointing is just a shell game.

This isn't the first time people have had access to their music and movies revoked (we're looking at you, MLB and Google Video), and it won't be the last unfortunately. But thankfully, this mode of selling media is dying. It was one thing when the threat of revocation was just some fine print, but now that it's become a demonstrated reality, people are voting with their dollars for DRM-free living.
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Old 05-07-2008, 10:49 PM   #18 (permalink)
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Its the ease of use, most users are not savvy enough to use an xbox crack.
Yeah but with things like wikipedia theres no need for technical know how, you can get everything you need to know online. You can buy chips that can crack the systems and most cracks that don't require something physical are avaliable through detailed walkthroughs.
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Old 05-07-2008, 10:52 PM   #19 (permalink)
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10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.
That's simply untrue. The concept of DRM in the form of copy protection has existed for over 20 years.

The problem arises when the control methods become unacceptably controlling or restrictive.
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Old 05-07-2008, 10:57 PM   #20 (permalink)
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actually, it does. If servers can't authenticate you, you can't play. The moment they decide they don't want to upkeep those servers... you can't play anymore.
So you're worried about them forcing a system upon us to prevent piracy and then not only abandoning that system but still requiring authentication? Doesn't that strike you as somewhat unheard of in the gaming world? MSN Music, sure, but that was a rather massive failure due to MS making virtually every mistake possible for online music. Unless something amazingly unexpected happens, ME and Spore are not likely to be failures.
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Old 05-07-2008, 11:05 PM   #21 (permalink)
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So you're worried about them forcing a system upon us to prevent piracy and then not only abandoning that system but still requiring authentication? Doesn't that strike you as somewhat unheard of in the gaming world? MSN Music, sure, but that was a rather massive failure due to MS making virtually every mistake possible for online music. Unless something amazingly unexpected happens, ME and Spore are not likely to be failures.
Granted it's not going to be a problem for five years at least, but you can bet that MS (or whoever it is that's responsible for this) will pull the plug on the authentication server the very day it becomes unprofitable. If you don't think it'll be needed that far down the road, I will respectfully point out that there are still people out there devising new ways to defeat those copy protection methods on 20 year old games mentioned above.
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Old 05-07-2008, 11:09 PM   #22 (permalink)
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Still, these may end up being the next Starcraft and Diablo 2, which still, after as much as 10 years, still have magnificent online investment because of such consistent use. It seems a bit early to be predicting their untimely deaths.
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Old 05-08-2008, 12:28 AM   #23 (permalink)
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I'm sure if they "pull the plug" on their authentication servers, they would probably release a patch that would get rid of the copy protection altogether. There have been many games in which the developer released the game with copy protection, and then patched it out in a later patch.

I think it's kind of dumb that you have to authenticate every ten days rather than just authenticating once, but I have a constant internet connection that rarely goes down, so it won't really be a problem for me. I don't really see how this encourages piracy, since most people who want to play the game will probably buy it just to avoid the hassle of being bugged for authentication every ten days.
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Old 05-08-2008, 06:44 AM   #24 (permalink)
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I don't really see how this encourages piracy, since most people who want to play the game will probably buy it just to avoid the hassle of being bugged for authentication every ten days.
No, with a crack, it won't even ask once.
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Old 05-08-2008, 07:55 AM   #25 (permalink)
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